Exercise 4.1 – Alter Egos Online

The virtual world of Second Life was launched by Linden Labs in 2003 as a digital experiment which allowed users of the application access into what is essentially a user-generated, multi-user experience. It was the first time that an unlimited virtual reality connected users from across the world in an environment such as that imaginedContinue reading “Exercise 4.1 – Alter Egos Online”